Part 9: War Crimes(But the Good Kind)
Update 09: War Crimes(But the Good Kind)














So Dyson Leland is...

Absolute dogshit. Why the fuck doesn't he have Light Magic either? Maybe it was originally planned as inaccessible until they got their promotion and thus the recruitables are without it? He's also level fucking fifteen which is like half what the rest of the party has at this point. Off-screen things are done to resolve this problem.
Another thing about Dyson, though, is that he's the only recruitable in the game, outside of Overdune Snapfinger, who's connected to some triggers when you have him along. Rather than merely being a quest objective, though, the Church of the Sun and the Shadowspire Necromancers' Guild have some dungeon items that only function/spawn at all when he's along.
In any case, time to Town Portal out of here to Alvar and get on our way.













Unlike Leland, Cauri is muy bueno. Starting off at level 50 and maxed in pretty much every skill you want her to be good at, sure, she can always use more points in her dagger skill to stab enemies better, but she's supremely dangerous as she is, plus she comes with a lot of quite good gear right off the bat. She gets Jasp's artifact bow and one of his daggers for off-handing, but that's about all she needs.



We've also hit the point where all the overworld maps get repopulated by enemies. Unlike MM6 and 7 who had varied repopulation times per map, it feels like MM8 repopulates the entire overworld at once.








Time to kick down the front doors and make our way in. I'm sure they'll be super suspicious of us arriving with Leland in tow.


I even bought and cast Invisibility for just such an eventuality, but nope, turns out that until practically the last step of the dungeon, they're all non-hostile, thus proving that they're also dumber than the Necromancers who have several "off-limits to visitors"-areas that will prompt local security to get out the batons and start swinging.









This button, by the way, doesn't exist unless you have Leland along, though even then it's still perfectly undetectable without a Perception score of 20, since it's completely flush with the wall and doesn't have a different texture. Once it's pressed, though...




The way into the deep vault is literally just a straight drop that probably breaks every priest's ankles as they go down it.



And then you're looking right at the Nightshade Brazier and still no one's hostile.








Real subtle.







Anyway, now the entire temple hates us and, yes, there's no obvious way out from down here. You might be able to Jump back up, but so far no dungeon in MM6, 7 or 8 has been designed with Jump as a requisite, so that seems unlikely. While we ponder this, let's look at the new friends now trying to murder us.

They are incredibly fragile, but through a combination of having Physical damage ranged attacks and Light damage spells(Light Bolt on the 1st and 3rd tier ones, the mid tier gets Day of the Gods instead. All of them can also cast Heal at varying levels of power, which would be scary if grouped with tougher monsters, not so much when most party members can one or two-shot even the 3rd tier), they can output a lot of hurting in a short amount of time and resistances won't take the edge off. Combined with literally being surrounded by them, with no space to run, no place to hide, no cover to take, and this can turn pretty painful pretty fast, especially if you come here early. You can't even Town Portal out since it's supremely unlikely you'd have Grandmaster Water by this point(at Master tier, you can't Town Portal while enemies are nearby).


Class/gender-preferential targeting for enemy AI is non-existent in MM8 according to the guide, so I have no idea why they keep blowing up Arachne, though she does survive, just getting KO'd. I think someone mentioned that instead the "main" character of the party is now always the preferred target, but it hasn't really been the case before that she's been targeted like this, so potentially it's still something the enemies do, just used much less and not listed anywhere.




Notice anything different about the altar in the center of the room? That's right, it's slowly descending.




Leaving by the back door puts us out in front of the temple(where the entirety of the Murmurwoods population is now hostile...) which is a great time to pop a town portal back to Shadowspire.








https://www.youtube.com/watch?v=LK0dqPwVepk
I feel like the Nightshade Brazier was originally meant to do something more sinister than just "now we can defend ourselves during the day, too!" based on this cutscene, like aggressively re-animating the dead for Shadowspire's defense or some such.


















Much like in Korbu's Crypt, we've far outstripped nagas by this point and they no longer present any sort of threat to us.


The Naga Vault starts off with this


The next chamber has five doors and five buttons.

Three of the buttons drop walls that just conceal a single angry naga.


Another also contains a naga BUT has a secret back panel leading to loot as well.


Just more Ciatlen notes and a bit of gold, really.


And the last button lets us proceed onwards.


The nagas keep coming and they keep dying. Note that tube in the ceiling, though, it will become relevant.







This trap does not fuck around.







Going the other way yields nothing, just another Ciatlen entry.


Yeah, pressing the button makes the important chest of the dungeon descend from a tube out of the ceiling. Naga engineering, I guess.



It contains the Drum of Victory for a Dragon Hunter quest(I huck it in the nearest pond instead) and an artifact shield!

It's actually a great find if, for some reason, you have to engage Basilisks or Gorgons on the ground, especially since your Priest is almost certain to be going mace+shield, and having him available to, at least, un-Paralyze team members is important. It'd be even better if your Necromancer could wield it, since then they'd be able to un-stone them. Alternately, unless you get supremely unlucky with shop spawns(like I did), Protection From Magic should also be an option to make this thing completely pointless. In fact, if you have that, using this shield is just for style points since it at that point literally only penalizes you.









For a game where "can make the entire party fly" is a core ability for not one, but two of the character classes, MM8 has a surprising dearth of ground-bound enemies with ranged attacks. Dragon Hunters can theoretically hit a bit hard, but are about as fragile as Priests of the Sun and have no ranged attacks, so while they're outside like this, they're going to have a very bad day.







Jerik's sword is a bit of an oddity given that if you have it, you're almost certainly not going to be killing too many dragons. Also as always, any class good enough with swords to use them will be able to dual-wield them, at which point two-handed swords become entirely irrelevant. For us, though, it's just proof of payday.


The next step is murdering all the patrolling dragon pets and dragon hunters outside the town. Strangely, the "pet" dragons aren't actually statted in the strategy guide, but like the dragon hunters themselves, they lack ranged attacks.


The fastest way to kill them requires getting up close and personal, so Arachne gets a few new scars out of the bargain.












See, there it is again, underlevelled enemies mixed in with the rest. Those mercenaries have been dogfood for about a dozen levels by now.






I'm sorry but this table is just so infinitely fucking stupid. It's the most moron piece of furniture ever invented. "Let's waste five times as much material to get the exact same amount of seating space and also have to yell to each other." This is the objective proof that the Dragon Hunters are scum if you ever needed it.



About the only loot score in the Dragon Hunters' Castle(which I'm only in because killing EVERY Dragon Hunter, apparently including the ones in here, is required for one of the Dragons' quests) is in this room. It contains eight chests, seven of which just have supremely low-level loot, but the eighth has something interesting.

I forgot to examine this weird-looking sword in-game, but from the strategy guide...
Snake: "(Slows target, Water Resistance -50, Personality -15) The pommel of this sword is gruesomely butted by a shrunken Medusas head. Though greatly diminished, the Medusas power flows along Snakes blade and into its targetsa good design, but poorly implemented, for some of the negative energies flow into the swords wielder as well."
It's a pretty damn awful weapon since most enemies go down like a sack of potatoes in moments, so for a debuff that'll last about two swings, you take a huge hit to your Water Resistance.
However, there are signs that the Dragon Hunters' fortress was originally meant to have more content, for instance, if we shove a few more dragon hunters into lockers we find...



The stairs, past a hole knocked in one of the walls. So they're secret stairs.



Despite having a few hunters positioned down here, there are no chests, no incidental items and no interactibles, which is a shame. Because as milquetoast as the rest of the fort is, climbing through the hole in the wall into the deeper parts was pretty atmospheric and more of that would have made it into a cool dungeon.







I cash in a couple of quests before we hear what Deftclaw actually wants from us.


From the original phrasing on this quest when we got it, it felt strongly like it was originally intended to be one we had to complete to even get access to Deftclaw, but as it is, it just yields XP.



Check out that huge SP boost for turning Ithilgore and Flamdring into Great Wyrms, considering how much I make use of their AoE breath weapon spells, that's supremely useful.


Now, you might note that we got that egg some updates back, but from Zog, not the Dragon Hunters. If you talk to Quixote, he tells you that he tried to sell the egg to Zog but Zog just stole it from him instead. Nothing in the Dragon Hunters' fort or anywhere else in the world indicates this, so if you just decide to team up with the dragons and never interact with the Dragon Hunters(outside of killing them), you'll only stumble across the egg by accident. But since we DO have it...
https://www.youtube.com/watch?v=EIrtBWBHrU8
Deftclaw does NOT fuck around when he says he's going to kill his enemies.







The Ravenshore merchants' guild now has a 3D interior which is completely pointless. You can use it as a back entrance to the library, for those super-vital clues, or you can stash stuff safely in some boxes down at the bottom, though MM8 doesn't really overburden you with so much stuff you can never carry it, and it's not like you ever need spare consumables or multiple sets of gear for each character. Instead, just head across the staircase and into the alliance offices.

It always struck me as a bit odd that neither the Trolls or the Lizardmen are represented on the council, considering that they're also some of the larger groups on Jadame.










Masul isn't very helpful, but at least he's nice and doesn't seem about to burn the city down.












VOTE
Get Arachne her Lich Promotion and clean up a few other minor quests before going to Regna or throw caution to the wind and sail as we are? Of course with any team replacements the thread desires.
ALTERNATE SCENARIOS
So, there's not a lot of interesting stuff about doing the two other quests, gameplay-wise. The Necromancers' Guild takes a bit more work toget through than the Church of the Sun(and got Leland blown up), but handing the egg to Quixote is literally no more challenging than handing it to Deftclaw. It does, however, get you two different cutscenes... I may be squeamish, but personally I always found the Dragon Hunter cutscene pretty gross.
In the basement of the Necromancers' Guild, there's a machine re-animating skeletons for the necromancers, in-game it just looks like a big tube, in-cutscene however... it's this weird bio-mechanical gross spider-looking thing. Also since the cutscene only players if you bring a (living) Dyson Leland there, I can only assume it's him cosplaying as a wizard and pew-pew'ing the gross thing.
https://www.youtube.com/watch?v=WlcZBrnm014
As for the Dragon Hunters? War Crimes. So many War Crimes.
https://www.youtube.com/watch?v=5vTSyS2AdqQ
Fuck these guys, I'm glad they're dead.